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Class scoped_connection

boost::signals2::scoped_connection — Limits a signal-slot connection lifetime to a particular scope.

Synopsis

// In header: <boost/signals2/connection.hpp>


class scoped_connection : public connection {
public:
  // construct/copy/destruct
  scoped_connection();
  scoped_connection(const connection&);
  ~scoped_connection();

  // public methods
  scoped_connection & operator=(const connection &);
  connection release();
private:
  // construct/copy/destruct
  scoped_connection(const scoped_connection&);
  scoped_connection& operator=(const scoped_connection&);
};

Description

A connection which automatically disconnects on destruction.

Thread Safety

The methods of the scoped_connection class (including those inherited from its base connection class) are thread-safe with the exception of connection::swap, release, and the assignment operator A scoped_connection object should not be accessed concurrently when any of these operations is in progress. However, it is always safe to access a different connection object in another thread, even if it references the same underlying signal-slot connection.

scoped_connection public construct/copy/destruct

  1. scoped_connection();

    Default constructs an empty scoped_connection.

    Postconditions:

    connected() == false

    Throws:

    Will not throw.

  2. scoped_connection(const connection& other);

    Effects:

    this references the connection referenced by other.

    Postconditions:

    connected() == other.connected()

    Throws:

    Will not throw.

  3. ~scoped_connection();

    Effects:

    If this->connected(), disconnects the signal-slot connection.

scoped_connection public methods

  1. scoped_connection & operator=(const connection & rhs);

    Effects:

    this references the connection referenced by rhs. If this already references another connection, the old connection will be disconnected first.

    Postconditions:

    connected() == rhs.connected()

  2. connection release();

    Effects:

    Releases the connection so it will not be disconnected by the scoped_connection when it is destroyed or reassigned. The scoped_connection is reset to the NULL connection after this call completes.

    Postconditions:

    connected() == false

    Returns:

    A connection object referencing the connection which was released by the scoped_connection.

scoped_connection private construct/copy/destruct

  1. scoped_connection(const scoped_connection& other);

    The scoped_connection class is not copyable. It may only be constructed from a connection object.

  2. scoped_connection& operator=(const scoped_connection& rhs);

    The scoped_connection class is not copyable. It may only be assigned from a connection object.


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