boost/predef/platform/windows_store.h
/*
Copyright (c) Microsoft Corporation 2014
Copyright Rene Rivera 2015
Distributed under the Boost Software License, Version 1.0.
(See accompanying file LICENSE_1_0.txt or copy at
http://www.boost.org/LICENSE_1_0.txt)
*/
#ifndef BOOST_PREDEF_PLAT_WINDOWS_STORE_H
#define BOOST_PREDEF_PLAT_WINDOWS_STORE_H
#include <boost/predef/make.h>
#include <boost/predef/os/windows.h>
#include <boost/predef/platform/windows_uwp.h>
#include <boost/predef/version_number.h>
/* tag::reference[]
= `BOOST_PLAT_WINDOWS_STORE`
https://docs.microsoft.com/en-us/windows/uwp/get-started/universal-application-platform-guide[UWP]
for Windows Store development.
[options="header"]
|===
| {predef_symbol} | {predef_version}
| `WINAPI_FAMILY == WINAPI_FAMILY_PC_APP` | {predef_detection}
| `WINAPI_FAMILY == WINAPI_FAMILY_APP` (deprecated) | {predef_detection}
|===
*/ // end::reference[]
#define BOOST_PLAT_WINDOWS_STORE BOOST_VERSION_NUMBER_NOT_AVAILABLE
#if BOOST_OS_WINDOWS && \
((defined(WINAPI_FAMILY_PC_APP) && WINAPI_FAMILY == WINAPI_FAMILY_PC_APP) || \
(defined(WINAPI_FAMILY_APP) && WINAPI_FAMILY == WINAPI_FAMILY_APP))
# undef BOOST_PLAT_WINDOWS_STORE
# define BOOST_PLAT_WINDOWS_STORE BOOST_VERSION_NUMBER_AVAILABLE
#endif
#if BOOST_PLAT_WINDOWS_STORE
# define BOOST_PLAT_WINDOWS_STORE_AVAILABLE
# include <boost/predef/detail/platform_detected.h>
#endif
#define BOOST_PLAT_WINDOWS_STORE_NAME "Windows Store"
#endif
#include <boost/predef/detail/test.h>
BOOST_PREDEF_DECLARE_TEST(BOOST_PLAT_WINDOWS_STORE,BOOST_PLAT_WINDOWS_STORE_NAME)