boost/asio/detail/reactive_socket_connect_op.hpp
//
// detail/reactive_socket_connect_op.hpp
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Copyright (c) 2003-2024 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#ifndef BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
#define BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP
#if defined(_MSC_VER) && (_MSC_VER >= 1200)
# pragma once
#endif // defined(_MSC_VER) && (_MSC_VER >= 1200)
#include <boost/asio/detail/config.hpp>
#include <boost/asio/detail/bind_handler.hpp>
#include <boost/asio/detail/fenced_block.hpp>
#include <boost/asio/detail/handler_alloc_helpers.hpp>
#include <boost/asio/detail/handler_work.hpp>
#include <boost/asio/detail/memory.hpp>
#include <boost/asio/detail/reactor_op.hpp>
#include <boost/asio/detail/socket_ops.hpp>
#include <boost/asio/detail/push_options.hpp>
namespace boost {
namespace asio {
namespace detail {
class reactive_socket_connect_op_base : public reactor_op
{
public:
reactive_socket_connect_op_base(const boost::system::error_code& success_ec,
socket_type socket, func_type complete_func)
: reactor_op(success_ec,
&reactive_socket_connect_op_base::do_perform, complete_func),
socket_(socket)
{
}
static status do_perform(reactor_op* base)
{
BOOST_ASIO_ASSUME(base != 0);
reactive_socket_connect_op_base* o(
static_cast<reactive_socket_connect_op_base*>(base));
status result = socket_ops::non_blocking_connect(
o->socket_, o->ec_) ? done : not_done;
BOOST_ASIO_HANDLER_REACTOR_OPERATION((*o, "non_blocking_connect", o->ec_));
return result;
}
private:
socket_type socket_;
};
template <typename Handler, typename IoExecutor>
class reactive_socket_connect_op : public reactive_socket_connect_op_base
{
public:
typedef Handler handler_type;
typedef IoExecutor io_executor_type;
BOOST_ASIO_DEFINE_HANDLER_PTR(reactive_socket_connect_op);
reactive_socket_connect_op(const boost::system::error_code& success_ec,
socket_type socket, Handler& handler, const IoExecutor& io_ex)
: reactive_socket_connect_op_base(success_ec, socket,
&reactive_socket_connect_op::do_complete),
handler_(static_cast<Handler&&>(handler)),
work_(handler_, io_ex)
{
}
static void do_complete(void* owner, operation* base,
const boost::system::error_code& /*ec*/,
std::size_t /*bytes_transferred*/)
{
// Take ownership of the handler object.
BOOST_ASIO_ASSUME(base != 0);
reactive_socket_connect_op* o
(static_cast<reactive_socket_connect_op*>(base));
ptr p = { boost::asio::detail::addressof(o->handler_), o, o };
BOOST_ASIO_HANDLER_COMPLETION((*o));
// Take ownership of the operation's outstanding work.
handler_work<Handler, IoExecutor> w(
static_cast<handler_work<Handler, IoExecutor>&&>(
o->work_));
BOOST_ASIO_ERROR_LOCATION(o->ec_);
// Make a copy of the handler so that the memory can be deallocated before
// the upcall is made. Even if we're not about to make an upcall, a
// sub-object of the handler may be the true owner of the memory associated
// with the handler. Consequently, a local copy of the handler is required
// to ensure that any owning sub-object remains valid until after we have
// deallocated the memory here.
detail::binder1<Handler, boost::system::error_code>
handler(o->handler_, o->ec_);
p.h = boost::asio::detail::addressof(handler.handler_);
p.reset();
// Make the upcall if required.
if (owner)
{
fenced_block b(fenced_block::half);
BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
w.complete(handler, handler.handler_);
BOOST_ASIO_HANDLER_INVOCATION_END;
}
}
static void do_immediate(operation* base, bool, const void* io_ex)
{
// Take ownership of the handler object.
BOOST_ASIO_ASSUME(base != 0);
reactive_socket_connect_op* o
(static_cast<reactive_socket_connect_op*>(base));
ptr p = { boost::asio::detail::addressof(o->handler_), o, o };
BOOST_ASIO_HANDLER_COMPLETION((*o));
// Take ownership of the operation's outstanding work.
immediate_handler_work<Handler, IoExecutor> w(
static_cast<handler_work<Handler, IoExecutor>&&>(
o->work_));
BOOST_ASIO_ERROR_LOCATION(o->ec_);
// Make a copy of the handler so that the memory can be deallocated before
// the upcall is made. Even if we're not about to make an upcall, a
// sub-object of the handler may be the true owner of the memory associated
// with the handler. Consequently, a local copy of the handler is required
// to ensure that any owning sub-object remains valid until after we have
// deallocated the memory here.
detail::binder1<Handler, boost::system::error_code>
handler(o->handler_, o->ec_);
p.h = boost::asio::detail::addressof(handler.handler_);
p.reset();
BOOST_ASIO_HANDLER_INVOCATION_BEGIN((handler.arg1_));
w.complete(handler, handler.handler_, io_ex);
BOOST_ASIO_HANDLER_INVOCATION_END;
}
private:
Handler handler_;
handler_work<Handler, IoExecutor> work_;
};
} // namespace detail
} // namespace asio
} // namespace boost
#include <boost/asio/detail/pop_options.hpp>
#endif // BOOST_ASIO_DETAIL_REACTIVE_SOCKET_CONNECT_OP_HPP