...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
An HTTP proxy acts as a relay between client and server. The proxy reads a request from the client and sends it to the server, possibly adjusting some of the headers and representation of the body along the way. Then, the proxy reads a response from the server and sends it back to the client, also with the possibility of changing the headers and body representation.
The example that follows implements a synchronous HTTP relay. It uses a fixed
size buffer, to avoid reading in the entire body so that the upstream connection
sees a header without unnecessary latency. This example brings together all
of the concepts discussed so far, it uses both a serializer
and a parser
to achieve its goal:
/** Relay an HTTP message. This function efficiently relays an HTTP message from a downstream client to an upstream server, or from an upstream server to a downstream client. After the message header is read from the input, a user provided transformation function is invoked which may change the contents of the header before forwarding to the output. This may be used to adjust fields such as Server, or proxy fields. @param output The stream to write to. @param input The stream to read from. @param buffer The buffer to use for the input. @param transform The header transformation to apply. The function will be called with this signature: @code template<class Body> void transform(message< isRequest, Body, Fields>&, // The message to transform error_code&); // Set to the error, if any @endcode @param ec Set to the error if any occurred. @tparam isRequest `true` to relay a request. @tparam Fields The type of fields to use for the message. */ template< bool isRequest, class SyncWriteStream, class SyncReadStream, class DynamicBuffer, class Transform> void relay( SyncWriteStream& output, SyncReadStream& input, DynamicBuffer& buffer, error_code& ec, Transform&& transform) { static_assert(is_sync_write_stream<SyncWriteStream>::value, "SyncWriteStream requirements not met"); static_assert(is_sync_read_stream<SyncReadStream>::value, "SyncReadStream requirements not met"); // A small buffer for relaying the body piece by piece char buf[2048]; // Create a parser with a buffer body to read from the input. parser<isRequest, buffer_body> p; // Create a serializer from the message contained in the parser. serializer<isRequest, buffer_body, fields> sr{p.get()}; // Read just the header from the input read_header(input, buffer, p, ec); if(ec) return; // Apply the caller's header transformation transform(p.get(), ec); if(ec) return; // Send the transformed message to the output write_header(output, sr, ec); if(ec) return; // Loop over the input and transfer it to the output do { if(! p.is_done()) { // Set up the body for writing into our small buffer p.get().body().data = buf; p.get().body().size = sizeof(buf); // Read as much as we can read(input, buffer, p, ec); // This error is returned when buffer_body uses up the buffer if(ec == error::need_buffer) ec = {}; if(ec) return; // Set up the body for reading. // This is how much was parsed: p.get().body().size = sizeof(buf) - p.get().body().size; p.get().body().data = buf; p.get().body().more = ! p.is_done(); } else { p.get().body().data = nullptr; p.get().body().size = 0; } // Write everything in the buffer (which might be empty) write(output, sr, ec); // This error is returned when buffer_body uses up the buffer if(ec == error::need_buffer) ec = {}; if(ec) return; } while(! p.is_done() && ! sr.is_done()); }