...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
boost::compute::uniform_real_distribution — Produces uniformly distributed random floating-point numbers.
// In header: <boost/compute/random/uniform_real_distribution.hpp> template<typename RealType = float> class uniform_real_distribution { public: // types typedef RealType result_type; // construct/copy/destruct uniform_real_distribution(RealType = 0.f, RealType = 1.f); ~uniform_real_distribution(); // public member functions result_type a() const; result_type b() const; template<typename OutputIterator, typename Generator> void generate(OutputIterator, OutputIterator, Generator &, command_queue &); // private member functions BOOST_STATIC_ASSERT_MSG(boost::is_floating_point< RealType >::value, "Template argument must be a floating point type"); };
The following example shows how to setup a uniform real distribution to produce random float
values between 1
and 100
.
See Also:
default_random_engine, normal_distribution
uniform_real_distribution
public
construct/copy/destructuniform_real_distribution(RealType a = 0.f, RealType b = 1.f);
Creates a new uniform distribution producing numbers in the range [a
, b
). Requires a < b
~uniform_real_distribution();Destroys the
uniform_real_distribution
object. uniform_real_distribution
public member functionsresult_type a() const;Returns the minimum value of the distribution.
result_type b() const;Returns the maximum value of the distribution.
template<typename OutputIterator, typename Generator> void generate(OutputIterator first, OutputIterator last, Generator & generator, command_queue & queue);
Generates uniformly distributed floating-point numbers and stores them to the range [first
, last
).