...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
boost::interprocess::interprocess_condition
// In header: <boost/interprocess/sync/interprocess_condition.hpp> class interprocess_condition { public: // construct/copy/destruct interprocess_condition(); ~interprocess_condition(); // public member functions void notify_one(); void notify_all(); template<typename L> void wait(L &); template<typename L, typename Pr> void wait(L &, Pr); template<typename L, typename TimePoint> bool timed_wait(L &, const TimePoint &); template<typename L, typename TimePoint, typename Pr> bool timed_wait(L &, const TimePoint &, Pr); template<typename L, typename TimePoint> cv_status wait_until(L &, const TimePoint &); template<typename L, typename TimePoint, typename Pr> bool wait_until(L &, const TimePoint &, Pr); template<typename L, typename Duration> cv_status wait_for(L &, const Duration &); template<typename L, typename Duration, typename Pr> bool wait_for(L &, const Duration &, Pr); };
This class is a condition variable that can be placed in shared memory or memory mapped files. Destroys the object of type std::condition_variable_any
Unlike std::condition_variable in C++11, it is NOT safe to invoke the destructor if all threads have been only notified. It is required that they have exited their respective wait functions.
interprocess_condition
public
construct/copy/destructinterprocess_condition();Constructs a
interprocess_condition
. On error throws interprocess_exception
. ~interprocess_condition();
Destroys *this liberating system resources.
interprocess_condition
public member functionsvoid notify_one();
If there is a thread waiting on *this, change that thread's state to ready. Otherwise there is no effect.
void notify_all();
Change the state of all threads waiting on *this to ready. If there are no waiting threads, notify_all() has no effect.
template<typename L> void wait(L & lock);
Releases the lock on the interprocess_mutex
object associated with lock, blocks the current thread of execution until readied by a call to this->notify_one() or this->notify_all(), and then reacquires the lock.
template<typename L, typename Pr> void wait(L & lock, Pr pred);
The same as: while (!pred()) wait(lock)
template<typename L, typename TimePoint> bool timed_wait(L & lock, const TimePoint & abs_time);
Releases the lock on the interprocess_mutex
object associated with lock, blocks the current thread of execution until readied by a call to this->notify_one() or this->notify_all(), or until time abs_time is reached, and then reacquires the lock. Returns: false if time abs_time is reached, otherwise true.
template<typename L, typename TimePoint, typename Pr> bool timed_wait(L & lock, const TimePoint & abs_time, Pr pred);
The same as: while (!pred()) { if (!timed_wait(lock, abs_time)) return pred(); } return true;
template<typename L, typename TimePoint> cv_status wait_until(L & lock, const TimePoint & abs_time);
Same as timed_wait
, but this function is modeled after the standard library interface.
template<typename L, typename TimePoint, typename Pr> bool wait_until(L & lock, const TimePoint & abs_time, Pr pred);
Same as timed_wait
, but this function is modeled after the standard library interface.
template<typename L, typename Duration> cv_status wait_for(L & lock, const Duration & dur);
Same as timed_wait
, but this function is modeled after the standard library interface and uses relative timeouts.
template<typename L, typename Duration, typename Pr> bool wait_for(L & lock, const Duration & dur, Pr pred);
Same as timed_wait
, but this function is modeled after the standard library interface and uses relative timeouts