...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
Receive some data on a connected socket.
template< typename MutableBufferSequence> std::size_t receive( const MutableBufferSequence & buffers, socket_base::message_flags in_flags, socket_base::message_flags & out_flags, boost::system::error_code & ec);
This function is used to receive data on the sequenced packet socket. The function call will block until data has been received successfully, or until an error occurs.
One or more buffers into which the data will be received.
Flags specifying how the receive call is to be made.
After the receive call completes, contains flags associated with
the received data. For example, if the socket_base::message_end_of_record
bit is set then the received data marks the end of a record.
Set to indicate what error occurred, if any.
The number of bytes received. Returns 0 if an error occurred.
The receive operation may not receive all of the requested number of
bytes. Consider using the read
function if you need to
ensure that the requested amount of data is read before the blocking
operation completes.