Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

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Usage examples

Reference counting
Spinlock
Singleton with double-checked locking pattern
Wait-free ring buffer
Lock-free multi-producer queue

The purpose of a reference counter is to count the number of pointers to an object. The object can be destroyed as soon as the reference counter reaches zero.

#include <boost/intrusive_ptr.hpp>
#include <boost/atomic.hpp>

class X {
public:
  typedef boost::intrusive_ptr<X> pointer;
  X() : refcount_(0) {}

private:
  mutable boost::atomic<int> refcount_;
  friend void intrusive_ptr_add_ref(const X * x)
  {
    x->refcount_.fetch_add(1, boost::memory_order_relaxed);
  }
  friend void intrusive_ptr_release(const X * x)
  {
    if (x->refcount_.fetch_sub(1, boost::memory_order_release) == 1) {
      boost::atomic_thread_fence(boost::memory_order_acquire);
      delete x;
    }
  }
};
X::pointer x = new X;

Increasing the reference counter can always be done with memory_order_relaxed: New references to an object can only be formed from an existing reference, and passing an existing reference from one thread to another must already provide any required synchronization.

It is important to enforce any possible access to the object in one thread (through an existing reference) to happen before deleting the object in a different thread. This is achieved by a "release" operation after dropping a reference (any access to the object through this reference must obviously happened before), and an "acquire" operation before deleting the object.

It would be possible to use memory_order_acq_rel for the fetch_sub operation, but this results in unneeded "acquire" operations when the reference counter does not yet reach zero and may impose a performance penalty.

The purpose of a spin lock is to prevent multiple threads from concurrently accessing a shared data structure. In contrast to a mutex, threads will busy-wait and waste CPU cycles instead of yielding the CPU to another thread. Do not use spinlocks unless you are certain that you understand the consequences.

#include <boost/atomic.hpp>

class spinlock {
private:
  typedef enum {Locked, Unlocked} LockState;
  boost::atomic<LockState> state_;

public:
  spinlock() : state_(Unlocked) {}

  void lock()
  {
    while (state_.exchange(Locked, boost::memory_order_acquire) == Locked) {
      /* busy-wait */
    }
  }
  void unlock()
  {
    state_.store(Unlocked, boost::memory_order_release);
  }
};
spinlock s;

s.lock();
// access data structure here
s.unlock();

The purpose of the spinlock is to make sure that one access to the shared data structure always strictly "happens before" another. The usage of acquire/release in lock/unlock is required and sufficient to guarantee this ordering.

It would be correct to write the "lock" operation in the following way:

lock()
{
  while (state_.exchange(Locked, boost::memory_order_relaxed) == Locked) {
    /* busy-wait */
  }
  atomic_thread_fence(boost::memory_order_acquire);
}

This "optimization" is however a) useless and b) may in fact hurt: a) Since the thread will be busily spinning on a blocked spinlock, it does not matter if it will waste the CPU cycles with just "exchange" operations or with both useless "exchange" and "acquire" operations. b) A tight "exchange" loop without any memory-synchronizing instruction introduced through an "acquire" operation will on some systems monopolize the memory subsystem and degrade the performance of other system components.

The purpose of the Singleton with double-checked locking pattern is to ensure that at most one instance of a particular object is created. If one instance has been created already, access to the existing object should be as light-weight as possible.

#include <boost/atomic.hpp>
#include <boost/thread/mutex.hpp>

class X {
public:
  static X * instance()
  {
    X * tmp = instance_.load(boost::memory_order_consume);
    if (!tmp) {
      boost::mutex::scoped_lock guard(instantiation_mutex);
      tmp = instance_.load(boost::memory_order_consume);
      if (!tmp) {
        tmp = new X;
        instance_.store(tmp, boost::memory_order_release);
      }
    }
    return tmp;
  }
private:
  static boost::atomic<X *> instance_;
  static boost::mutex instantiation_mutex;
};

boost::atomic<X *> X::instance_(0);
X * x = X::instance();
// dereference x

The mutex makes sure that only one instance of the object is ever created. The instance method must make sure that any dereference of the object strictly "happens after" creating the instance in another thread. The use of memory_order_release after creating and initializing the object and memory_order_consume before dereferencing the object provides this guarantee.

It would be permissible to use memory_order_acquire instead of memory_order_consume, but this provides a stronger guarantee than is required since only operations depending on the value of the pointer need to be ordered.

A wait-free ring buffer provides a mechanism for relaying objects from one single "producer" thread to one single "consumer" thread without any locks. The operations on this data structure are "wait-free" which means that each operation finishes within a constant number of steps. This makes this data structure suitable for use in hard real-time systems or for communication with interrupt/signal handlers.

#include <boost/atomic.hpp>

template<typename T, size_t Size>
class ringbuffer {
public:
  ringbuffer() : head_(0), tail_(0) {}

  bool push(const T & value)
  {
    size_t head = head_.load(boost::memory_order_relaxed);
    size_t next_head = next(head);
    if (next_head == tail_.load(boost::memory_order_acquire))
      return false;
    ring_[head] = value;
    head_.store(next_head, boost::memory_order_release);
    return true;
  }
  bool pop(T & value)
  {
    size_t tail = tail_.load(boost::memory_order_relaxed);
    if (tail == head_.load(boost::memory_order_acquire))
      return false;
    value = ring_[tail];
    tail_.store(next(tail), boost::memory_order_release);
    return true;
  }
private:
  size_t next(size_t current)
  {
    return (current + 1) % Size;
  }
  T ring_[Size];
  boost::atomic<size_t> head_, tail_;
};
ringbuffer<int, 32> r;

// try to insert an element
if (r.push(42)) { /* succeeded */ }
else { /* buffer full */ }

// try to retrieve an element
int value;
if (r.pop(value)) { /* succeeded */ }
else { /* buffer empty */ }

The implementation makes sure that the ring indices do not "lap-around" each other to ensure that no elements are either lost or read twice.

Furthermore it must guarantee that read-access to a particular object in pop "happens after" it has been written in push. This is achieved by writing head_ with "release" and reading it with "acquire". Conversely the implementation also ensures that read access to a particular ring element "happens before" before rewriting this element with a new value by accessing tail_ with appropriate ordering constraints.

The purpose of the lock-free multi-producer queue is to allow an arbitrary number of producers to enqueue objects which are retrieved and processed in FIFO order by a single consumer.

template<typename T>
class lockfree_queue {
public:
  struct node {
    T data;
    node * next;
  };
  void push(const T &data)
  {
    node * n = new node;
    n->data = data;
    node * stale_head = head_.load(boost::memory_order_relaxed);
    do {
      n->next = stale_head;
    } while (!head_.compare_exchange_weak(stale_head, n, boost::memory_order_release));
  }

  node * pop_all(void)
  {
    T * last = pop_all_reverse(), * first = 0;
    while(last) {
      T * tmp = last;
      last = last->next;
      tmp->next = first;
      first = tmp;
    }
    return first;
  }

  lockfree_queue() : head_(0) {}

  // alternative interface if ordering is of no importance
  node * pop_all_reverse(void)
  {
    return head_.exchange(0, boost::memory_order_consume);
  }
private:
  boost::atomic<node *> head_;
};
lockfree_queue<int> q;

// insert elements
q.push(42);
q.push(2);

// pop elements
lockfree_queue<int>::node * x = q.pop_all()
while(x) {
  X * tmp = x;
  x = x->next;
  // process tmp->data, probably delete it afterwards
  delete tmp;
}

The implementation guarantees that all objects enqueued are processed in the order they were enqueued by building a singly-linked list of object in reverse processing order. The queue is atomically emptied by the consumer (in an operation that is not only lock-free but wait-free) and brought into correct order.

It must be guaranteed that any access to an object to be enqueued by the producer "happens before" any access by the consumer. This is assured by inserting objects into the list with release and dequeuing them with consume memory order. It is not necessary to use acquire memory order in waitfree_queue::pop_all because all operations involved depend on the value of the atomic pointer through dereference.


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