Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

This is the documentation for an old version of boost. Click here for the latest Boost documentation.
PrevUpHomeNext

Class attribute_name

boost::log::attribute_name — The class represents an attribute name in containers used by the library.

Synopsis

// In header: <boost/log/attributes/attribute_name.hpp>


class attribute_name {
public:
  // types
  typedef std::string string_type;  // String type. 
  typedef unspecified id_type;      // Associated identifier. 

  // construct/copy/destruct
  attribute_name() noexcept;
  attribute_name(const char *);
  attribute_name(string_type const &);

  // public member functions
  bool operator==(attribute_name const &) const noexcept;
  bool operator!=(attribute_name const &) const noexcept;
  bool operator==(const char *) const;
  bool operator!=(const char *) const;
  bool operator==(string_type const &) const;
  bool operator!=(string_type const &) const;
  explicit operator bool() const noexcept;
  bool operator!() const noexcept;
  id_type id() const noexcept;
  string_type const  & string() const;
};

Description

The class mostly serves for optimization purposes. Each attribute name that is used with the library is automatically associated with a unique identifier, which is much lighter in terms of memory footprint and operations complexity. This is done transparently by this class, on object construction. Passing objects of this class to other library methods, such as attribute lookup functions, will not require this translation and/or string copying and thus will result in a more efficient code.

attribute_name public construct/copy/destruct

  1. attribute_name() noexcept;

    Default constructor. Creates an object that does not refer to any attribute name.

  2. attribute_name(const char * name);

    Constructs an attribute name from the specified string

    Parameters:

    name

    An attribute name

    Requires:

    name is not NULL and points to a zero-terminated string

  3. attribute_name(string_type const & name);

    Constructs an attribute name from the specified string

    Parameters:

    name

    An attribute name

attribute_name public member functions

  1. bool operator==(attribute_name const & that) const noexcept;

    Compares the attribute names

    Returns:

    true if *this and that refer to the same attribute name, and false otherwise.

  2. bool operator!=(attribute_name const & that) const noexcept;

    Compares the attribute names

    Returns:

    true if *this and that refer to different attribute names, and false otherwise.

  3. bool operator==(const char * that) const;

    Compares the attribute names

    Returns:

    true if *this and that refer to the same attribute name, and false otherwise.

  4. bool operator!=(const char * that) const;

    Compares the attribute names

    Returns:

    true if *this and that refer to different attribute names, and false otherwise.

  5. bool operator==(string_type const & that) const;

    Compares the attribute names

    Returns:

    true if *this and that refer to the same attribute name, and false otherwise.

  6. bool operator!=(string_type const & that) const;

    Compares the attribute names

    Returns:

    true if *this and that refer to different attribute names, and false otherwise.

  7. explicit operator bool() const noexcept;

    Checks if the object was default-constructed

    Returns:

    true if *this was constructed with an attribute name, false otherwise

  8. bool operator!() const noexcept;

    Checks if the object was default-constructed

    Returns:

    true if *this was default-constructed and does not refer to any attribute name, false otherwise

  9. id_type id() const noexcept;

    Requires:

    (!*this) == false

    Returns:

    The associated id value

  10. string_type const  & string() const;

    Requires:

    (!*this) == false

    Returns:

    The attribute name string that was used during the object construction


PrevUpHomeNext