...one of the most highly
regarded and expertly designed C++ library projects in the
world. — Herb Sutter and Andrei
// named parameter version template <typename Graph, typename P, typename T, typename R> void undirected_dfs(Graph& G, const bgl_named_params<P, T, R>& params); // non-named parameter version template <typename Graph, typename DFSVisitor, typename VertexColorMap, typename EdgeColorMap> void undirected_dfs(const Graph& g, DFSVisitor vis, VertexColorMap vertex_color, EdgeColorMap edge_color) template <typename Graph, typename DFSVisitor, typename VertexColorMap, typename EdgeColorMap> void undirected_dfs(const Graph& g, DFSVisitor vis, VertexColorMap vertex_color, EdgeColorMap edge_color, typename graph_traits<Graph>::vertex_descriptor start)
The undirected_dfs() function performs a depth-first traversal of the vertices in an undirected graph. When possible, a depth-first traversal chooses a vertex adjacent to the current vertex to visit next. If all adjacent vertices have already been discovered, or there are no adjacent vertices, then the algorithm backtracks to the last vertex that had undiscovered neighbors. Once all reachable vertices have been visited, the algorithm selects from any remaining undiscovered vertices and continues the traversal. The algorithm finishes when all vertices have been visited. Depth-first search is useful for categorizing edges in a graph, and for imposing an ordering on the vertices. Section Depth-First Search describes the various properties of DFS and walks through an example.
Similar to BFS, color markers are used to keep track of which vertices have been discovered. White marks vertices that have yet to be discovered, gray marks a vertex that is discovered but still has vertices adjacent to it that are undiscovered. A black vertex is discovered vertex that is not adjacent to any white vertices.
Edges are also colored during the search to disambiguate tree and back edges.
The undirected_dfs() function invokes user-defined actions at certain event-points within the algorithm. This provides a mechanism for adapting the generic DFS algorithm to the many situations in which it can be used. In the pseudo-code below, the event points for DFS are indicated in by the triangles and labels on the right. The user-defined actions must be provided in the form of a visitor object, that is, an object whose type meets the requirements for a DFS Visitor. In the pseudo-code we show the algorithm computing predecessors p, discover time d and finish time t. By default, the undirected_dfs() function does not compute these properties, however there are pre-defined visitors such as predecessor_recorder and time_stamper that can be used to do this.
DFS(G) for each vertex u in V vcolor[u] := WHITE p[u] := u end for for each edge e in E ecolor[u] := WHITE end for time := 0 if there is a starting vertex s call DFS-VISIT(G, s) for each vertex u in V if vcolor[u] = WHITE call DFS-VISIT(G, u) end for return (p,d_time,f_time)
- - initialize vertex u - - - - - - - start vertex s - - start vertex u - - - - discover vertex u - examine edge (u,v) - - (u,v) is a tree edge - - (u,v) is a back edge - - finish edge (u,v) - finish vertex u -
An undirected graph. The graph type must be a model of Incidence Graph, Vertex List Graph, and Edge List Graph.
Python: The parameter is named graph.
A visitor object that is invoked inside the algorithm at the event-points specified by the DFS Visitor concept. The visitor object is passed by value .UTIL/OUT: vertex_color_map(VertexColorMap vertex_color)
Python: The parameter should be an object that derives from the DFSVisitor type of the graph.
This is used by the algorithm to keep track of its progress through the graph. The type VertexColorMap must be a model of Read/Write Property Map and its key type must be the graph's vertex descriptor type and the value type of the color map must model ColorValue.UTIL: edge_color_map(EdgeColorMap edge_color)
Default: an iterator_property_map created from a std::vector of default_color_type of size num_vertices(g) and using the i_map for the index map.
Python: The color map must be a vertex_color_map for the graph.
This is used by the algorithm to keep track of which edges have been visited. The type EdgeColorMap must be a model of Read/Write Property Map and its key type must be the graph's edge descriptor type and the value type of the color map must model ColorValue.IN: root_vertex(typename graph_traits<VertexListGraph>::vertex_descriptor start)
Python: The color map must be an edge_color_map for the graph.
This specifies the vertex that the depth-first search should originate from. The type is the type of a vertex descriptor for the given graph.IN: vertex_index_map(VertexIndexMap i_map)
This maps each vertex to an integer in the range [0, num_vertices(g)). This parameter is only necessary when the default color property map is used. The type VertexIndexMap must be a model of Readable Property Map. The value type of the map must be an integer type. The vertex descriptor type of the graph needs to be usable as the key type of the map.
Default: get(vertex_index, g) Note: if you use this default, make sure your graph has an internal vertex_index property. For example, adjacency_list with VertexList=listS does not have an internal vertex_index property.
Python: Unsupported parameter.
The time complexity is O(E + V).
An example is in examples/undirected_dfs.cpp.
Since the visitor parameter is passed by value, if your visitor
contains state then any changes to the state during the algorithm
will be made to a copy of the visitor object, not the visitor object
passed in. Therefore you may want the visitor to hold this state by
pointer or reference.
|Copyright © 2000-2001||
Indiana University (email@example.com)|
Lie-Quan Lee, Indiana University (firstname.lastname@example.org)
Andrew Lumsdaine, Indiana University (email@example.com)