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apply_permutation

The header file 'apply_permutation.hpp' contains two algorithms, apply_permutation and apply_reverse_permutation. Also there are range-based versions. The algorithms transform the item sequence according to index sequence order.

The routine apply_permutation takes a item sequence and a order sequence. It reshuffles item sequence according to order sequence. Every value in order sequence means where the item comes from. Order sequence needs to be exactly a permutation of the sequence [0, 1, ... , N], where N is the biggest index in the item sequence (zero-indexed). The routine apply_reverse_permutation takes a item sequence and a order sequence. It will reshuffle item sequence according to order sequence. Every value in order sequence means where the item goes to. Order sequence needs to be exactly a permutation of the sequence [0, 1, ... , N], where N is the biggest index in the item sequence (zero-indexed).

Implementations are based on these articles: https://blogs.msdn.microsoft.com/oldnewthing/20170102-00/?p=95095 https://blogs.msdn.microsoft.com/oldnewthing/20170103-00/?p=95105 https://blogs.msdn.microsoft.com/oldnewthing/20170104-00/?p=95115 https://blogs.msdn.microsoft.com/oldnewthing/20170109-00/?p=95145 https://blogs.msdn.microsoft.com/oldnewthing/20170110-00/?p=95155 https://blogs.msdn.microsoft.com/oldnewthing/20170111-00/?p=95165

The routines come in 2 forms; the first one takes two iterators to define the item range and one iterator to define the beginning of index range. The second form takes range to define the item sequence and range to define index sequence.

interface

There are two versions of algorithms: 1) takes four iterators. 2) takes two ranges.

template<typename RandomAccessIterator1, typename RandomAccessIterator2>
void apply_permutation(RandomAccessIterator1 item_begin, RandomAccessIterator1 item_end,
                  RandomAccessIterator2 ind_begin, RandomAccessIterator2 ind_end);
template<typename Range1, typename Range2>
void apply_permutation(Range1& item_range, Range2& ind_range);
template<typename RandomAccessIterator1, typename RandomAccessIterator2>
void apply_reverse_permutation(RandomAccessIterator1 item_begin, RandomAccessIterator1 item_end,
                  RandomAccessIterator2 ind_begin, RandomAccessIterator2 ind_end);
template<typename Range1, typename Range2>
void apply_reverse_permutation(Range1& item_range, Range2& ind_range);

Examples

Given the containers: std::vector<int> emp_vec, emp_order, std::vector<int> one{1}, one_order{0}, std::vector<int> two{1,2}, two_order{1,0}, std::vector<int> vec{1, 2, 3, 4, 5}, std::vector<int> order{4, 2, 3, 1, 0}, then

apply_permutation(emp_vec, emp_order))  --> no changes
apply_reverse_permutation(emp_vec, emp_order))  --> no changes
apply_permutation(one, one_order)  --> no changes
apply_reverse_permutation(one, one_order)  --> no changes
apply_permutation(two, two_order)  --> two:{2,1}
apply_reverse_permutation(two, two_order)  --> two:{2,1}
apply_permutation(vec, order)  --> vec:{5, 3, 4, 2, 1}
apply_reverse_permutation(vec, order)  --> vec:{5, 4, 2, 3, 1}

Iterator Requirements

apply_permutation and 'apply_reverse_permutation' work only on RandomAccess iterators. RandomAccess iterators required both for item and index sequences.

Complexity

All of the variants of apply_permutation and apply_reverse_permutation run in O(N) (linear) time. More

Exception Safety

All of the variants of apply_permutation and apply_reverse_permutation take their parameters by iterators or reference, and do not depend upon any global state. Therefore, all the routines in this file provide the strong exception guarantee.

Notes

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