...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
This tutorial is not meant to be read linearly. Its top-level structure roughly separates different concepts in the library (e.g., handling calling multiple slots, passing values to and from slots) and in each of these concepts the basic ideas are presented first and then more complex uses of the library are described later. Each of the sections is marked Beginner, Intermediate, or Advanced to help guide the reader. The Beginner sections include information that all library users should know; one can make good use of the Signals library after having read only the Beginner sections. The Intermediate sections build on the Beginner sections with slightly more complex uses of the library. Finally, the Advanced sections detail very advanced uses of the Signals library, that often require a solid working knowledge of the Beginner and Intermediate topics; most users will not need to read the Advanced sections.
Boost.Signals has two syntactical forms: the preferred form and the compatibility form. The preferred form fits more closely with the C++ language and reduces the number of separate template parameters that need to be considered, often improving readability; however, the preferred form is not supported on all platforms due to compiler bugs. The compatible form will work on all compilers supported by Boost.Signals. Consult the table below to determine which syntactic form to use for your compiler. Users of Boost.Function, please note that the preferred syntactic form in Signals is equivalent to that of Function's preferred syntactic form.
If your compiler does not appear in this list, please try the preferred syntax and report your results to the Boost list so that we can keep this table up-to-date.
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The following example writes "Hello, World!" using signals and
slots. First, we create a signal sig
, a signal that
takes no arguments and has a void return value. Next, we connect
the hello
function object to the signal using the
connect
method. Finally, use the signal
sig
like a function to call the slots, which in turns
invokes HelloWorld::operator()
to print "Hello,
World!".
Preferred syntax | Portable syntax |
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struct HelloWorld { void operator()() const { std::cout << "Hello, World!" << std::endl; } }; // ... // Signal with no arguments and a void return value |
struct HelloWorld { void operator()() const { std::cout << "Hello, World!" << std::endl; } }; // ... // Signal with no arguments and a void return value |
Calling a single slot from a signal isn't very interesting, so we can make the Hello, World program more interesting by splitting the work of printing "Hello, World!" into two completely separate slots. The first slot will print "Hello" and may look like this:
struct Hello { void operator()() const { std::cout << "Hello"; } };
The second slot will print ", World!" and a newline, to complete the program. The second slot may look like this:
struct World { void operator()() const { std::cout << ", World!" << std::endl; } };
Like in our previous example, we can create a signal
sig
that takes no arguments and has a
void
return value. This time, we connect both a
hello
and a world
slot to the same
signal, and when we call the signal both slots will be called.
Preferred syntax | Portable syntax |
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By default, slots are called in first-in first-out (FIFO) order, so the output of this program will be as expected:
Hello, World!
Slots are free to have side effects, and that can mean that some
slots will have to be called before others even if they are not connected in that order. The Boost.Signals
library allows slots to be placed into groups that are ordered in
some way. For our Hello, World program, we want "Hello" to be
printed before ", World!", so we put "Hello" into a group that must
be executed before the group that ", World!" is in. To do this, we
can supply an extra parameter at the beginning of the
connect
call that specifies the group. Group values
are, by default, int
s, and are ordered by the integer
< relation. Here's how we construct Hello, World:
Preferred syntax | Portable syntax |
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|
This program will correctly print "Hello, World!", because the
Hello
object is in group 0, which precedes group 1 where
the World
object resides. The group
parameter is, in fact, optional. We omitted it in the first Hello,
World example because it was unnecessary when all of the slots are
independent. So what happens if we mix calls to connect that use the
group parameter and those that don't? The "unnamed" slots (i.e., those
that have been connected without specifying a group name) can be
placed at the front or back of the slot list (by passing
boost::signals::at_front
or boost::signals::at_back
as the last parameter to connect
, respectively), and defaults to the end of the list. When
a group is specified, the final parameter describes where the slot
will be placed within the group ordering. If we add a new slot
to our example like this:
struct GoodMorning
{
void operator()() const
{
std::cout << "... and good morning!" << std::endl;
}
};
sig.connect
(GoodMorning());
... we will get the result we wanted:
Hello, World! ... and good morning!
Signals can propagate arguments to each of the slots they call. For instance, a signal that propagates mouse motion events might want to pass along the new mouse coordinates and whether the mouse buttons are pressed.
As an example, we'll create a signal that passes two
float
arguments to its slots. Then we'll create a few
slots that print the results of various arithmetic operations on
these values.
void print_sum(float x, float y) { std::cout << "The sum is " << x+y << std::endl; } void print_product(float x, float y) { std::cout << "The product is " << x*y << std::endl; } void print_difference(float x, float y) { std::cout << "The difference is " << x-y << std::endl; } void print_quotient(float x, float y) { std::cout << "The quotient is " << x/y << std::endl; }
Preferred syntax | Portable syntax |
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This program will print out the following:
The sum is 8 The product is 15 The difference is 2 The quotient is 1.66667
So any values that are given to sig
when it is
called like a function are passed to each of the slots. We have to
declare the types of these values up front when we create the
signal. The type boost::signal<void (float,
float)>
means that the signal has a void
return value and takes two float
values. Any slot
connected to sig
must therefore be able to take two
float
values.
Just as slots can receive arguments, they can also return values. These values can then be returned back to the caller of the signal through a combiner. The combiner is a mechanism that can take the results of calling slots (there many be no results or a hundred; we don't know until the program runs) and coalesces them into a single result to be returned to the caller. The single result is often a simple function of the results of the slot calls: the result of the last slot call, the maximum value returned by any slot, or a container of all of the results are some possibilities.
We can modify our previous arithmetic operations example slightly so that the slots all return the results of computing the product, quotient, sum, or difference. Then the signal itself can return a value based on these results to be printed:
Preferred syntax | Portable syntax |
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float product(float x, float y) { return x*y; } float quotient(float x, float y) { return x/y; } float sum(float x, float y) { return x+y; } float difference(float x, float y) { return x-y; } |
float product(float x, float y) { return x*y; } float quotient(float x, float y) { return x/y; } float sum(float x, float y) { return x+y; } float difference(float x, float y) { return x-y; } |
This example program will output 2
. This is because the
default behavior of a signal that has a return type
(float
, the first template argument given to the
boost::signal
class template) is to call all slots and
then return the result returned by the last slot called. This
behavior is admittedly silly for this example, because slots have
no side effects and the result is the last slot connect.
A more interesting signal result would be the maximum of the values returned by any slot. To do this, we create a custom combiner that looks like this:
template<typename T> struct maximum { typedef T result_type; template<typename InputIterator> T operator()(InputIterator first, InputIterator last) const { // If there are no slots to call, just return the // default-constructed value if (first == last) return T(); T max_value = *first++; while (first != last) { if (max_value < *first) max_value = *first; ++first; } return max_value; } };
The maximum
class template acts as a function
object. Its result type is given by its template parameter, and
this is the type it expects to be computing the maximum based on
(e.g., maximum<float>
would find the maximum
float
in a sequence of float
s). When a
maximum
object is invoked, it is given an input
iterator sequence [first, last)
that includes the
results of calling all of the slots. maximum
uses this
input iterator sequence to calculate the maximum element, and
returns that maximum value.
We actually use this new function object type by installing it as a combiner for our signal. The combiner template argument follows the signal's calling signature:
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Now we can connect slots that perform arithmetic functions and use the signal:
sig.connect
("ient); sig.connect
(&product); sig.connect
(&sum); sig.connect
(&difference); std::cout << sig(5, 3) << std::endl;
The output of this program will be 15
, because
regardless of the order in which the slots are connected, the product
of 5 and 3 will be larger than the quotient, sum, or
difference.
In other cases we might want to return all of the values computed by the slots together, in one large data structure. This is easily done with a different combiner:
template<typename Container> struct aggregate_values { typedef Container result_type; template<typename InputIterator> Container operator()(InputIterator first, InputIterator last) const { return Container(first, last); } };
Again, we can create a signal with this new combiner:
Preferred syntax | Portable syntax |
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The output of this program will contain 15, 8, 1.6667, and 2. It
is interesting here that
the first template argument for the signal
class,
float
, is not actually the return type of the signal.
Instead, it is the return type used by the connected slots and will
also be the value_type
of the input iterators passed
to the combiner. The combiner itself is a function object and its
result_type
member type becomes the return type of the
signal.
The input iterators passed to the combiner transform dereference
operations into slot calls. Combiners therefore have the option to
invoke only some slots until some particular criterion is met. For
instance, in a distributed computing system, the combiner may ask
each remote system whether it will handle the request. Only one
remote system needs to handle a particular request, so after a
remote system accepts the work we do not want to ask any other
remote systems to perform the same task. Such a combiner need only
check the value returned when dereferencing the iterator, and
return when the value is acceptable. The following combiner returns
the first non-NULL pointer to a FulfilledRequest
data
structure, without asking any later slots to fulfill the
request:
struct DistributeRequest { typedef FulfilledRequest* result_type; template<typename InputIterator> result_type operator()(InputIterator first, InputIterator last) const { while (first != last) { if (result_type fulfilled = *first) return fulfilled; ++first; } return 0; } };
Slots aren't expected to exist indefinately after they are connected. Often slots are only used to receive a few events and are then disconnected, and the programmer needs control to decide when a slot should no longer be connected.
The entry point for managing connections explicitly is the
boost::signals::connection
class. The
connection
class uniquely represents the connection
between a particular signal and a particular slot. The
connected()
method checks if the signal and slot are
still connected, and the disconnect()
method
disconnects the signal and slot if they are connected before it is
called. Each call to the signal's connect()
method
returns a connection object, which can be used to determine if the
connection still exists or to disconnect the signal and slot.
boost::signals::connection c = sig.connect
(HelloWorld()); if (c.connected
()) { // c is still connected to the signal sig(); // Prints "Hello, World!" } c.disconnect(); // Disconnect the HelloWorld object assert(!c.connected
()); c isn't connected any more sig(); // Does nothing: there are no connected slots
Slots can be temporarily "blocked", meaning that they will be
ignored when the signal is invoked but have not been disconnected. The
block
member function
temporarily blocks a slot, which can be unblocked via
unblock
. Here is an example of
blocking/unblocking slots:
boost::signals::connection c = sig.connect
(HelloWorld()); sig(); // Prints "Hello, World!" c.block
(); // block the slot assert(c.blocked
()); sig(); // No output: the slot is blocked c.unblock
(); // unblock the slot sig(); // Prints "Hello, World!"
The boost::signals::scoped_connection
class
references a signal/slot connection that will be disconnected when
the scoped_connection
class goes out of scope. This
ability is useful when a connection need only be temporary,
e.g.,
{
boost::signals::scoped_connection c = sig.connect
(ShortLived());
sig(); // will call ShortLived function object
}
sig(); // ShortLived function object no longer connected to sig
One can disconnect slots that are equivalent to a given function
object using a form of the
disconnect
method, so long as
the type of the function object has an accessible ==
operator. For instance:
Preferred syntax | Portable syntax |
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void foo(); void bar(); signal<void()> sig; sig.connect(&foo); sig.connect(&bar); // disconnects foo, but not bar sig.disconnect(&foo); |
void foo(); void bar(); signal0<void> sig; sig.connect(&foo); sig.connect(&bar); // disconnects foo, but not bar sig.disconnect(&foo); |
Boost.Signals can automatically track the lifetime of objects involved in signal/slot connections, including automatic disconnection of slots when objects involved in the slot call are destroyed. For instance, consider a simple news delivery service, where clients connect to a news provider that then sends news to all connected clients as information arrives. The news delivery service may be constructed like this:
Preferred syntax | Portable syntax |
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class NewsItem { /* ... */ }; boost::signal<void (const NewsItem&)> deliverNews; |
class NewsItem { /* ... */ }; boost::signal1<void, const NewsItem&> deliverNews; |
Clients that wish to receive news updates need only connect a
function object that can receive news items to the
deliverNews
signal. For instance, we may have a
special message area in our application specifically for news,
e.g.,:
struct NewsMessageArea : public MessageArea
{
public:
// ...
void displayNews(const NewsItem& news) const
{
messageText = news.text();
update();
}
};
// ...
NewsMessageArea newsMessageArea = new NewsMessageArea(/* ... */);
// ...
deliverNews.connect
(boost::bind(&NewsMessageArea::displayNews,
newsMessageArea, _1));
However, what if the user closes the news message area,
destroying the newsMessageArea
object that
deliverNews
knows about? Most likely, a segmentation
fault will occur. However, with Boost.Signals one need only make
NewsMessageArea
trackable, and the slot
involving newsMessageArea
will be disconnected when
newsMessageArea
is destroyed. The
NewsMessageArea
class is made trackable by deriving
publicly from the boost::signals::trackable
class,
e.g.:
struct NewsMessageArea : public MessageArea, public boost::signals::trackable { // ... };
At this time there is a significant limitation to the use of
trackable
objects in making slot connections: function
objects built using Boost.Bind are understood, such that pointers
or references to trackable
objects passed to
boost::bind
will be found and tracked.
Warning: User-defined function objects and function
objects from other libraries (e.g., Boost.Function or Boost.Lambda)
do not implement the required interfaces for trackable
object detection, and will silently ignore any bound trackable
objects. Future versions of the Boost libraries will address
this limitation.
Signal/slot disconnections occur when any of these conditions occur:
The connection is explicitly disconnected via the connection's
disconnect
method directly, or indirectly via the
signal's disconnect
method or
scoped_connection
's destructor.
A trackable
object bound to the slot is
destroyed.
The signal is destroyed.
These events can occur at any time without disrupting a signal's calling sequence. If a signal/slot connection is disconnected at any time during a signal's calling sequence, the calling sequence will still continue but will not invoke the disconnected slot. Additionally, a signal may be destroyed while it is in a calling sequence, and which case it will complete its slot call sequence but may not be accessed directly.
Signals may be invoked recursively (e.g., a signal A calls a slot B that invokes signal A...). The disconnection behavior does not change in the recursive case, except that the slot calling sequence includes slot calls for all nested invocations of the signal.
Slots in the Boost.Signals library are created from arbitrary
function objects, and therefore have no fixed type. However, it is
commonplace to require that slots be passed through interfaces that
cannot be templates. Slots can be passed via the
slot_type
for each particular signal type and any
function object compatible with the signature of the signal can be
passed to a slot_type
parameter. For instance:
Preferred syntax | Portable syntax |
---|---|
class Button
{
typedef boost::signal<void (int x, int y)> OnClick;
public:
void doOnClick(const OnClick::slot_type& slot);
private:
OnClick onClick;
};
void Button::doOnClick(
const OnClick::slot_type& slot
)
{
onClick.
|
class Button { typedef |
The doOnClick
method is now functionally equivalent
to the connect
method of the onClick
signal, but the details of the doOnClick
method can be
hidden in an implementation detail file.
Signals can be used to implement flexible Document-View
architectures. The document will contain a signal to which each of
the views can connect. The following Document
class
defines a simple text document that supports mulitple views. Note
that it stores a single signal to which all of the views will be
connected.
class Document { public: typedef boost::signal<void (bool)> signal_t; typedef boost::signals::connection connection_t; public: Document() {} connection_t connect(signal_t::slot_function_type subscriber) { return m_sig.connect(subscriber); } void disconnect(connection_t subscriber) { subscriber.disconnect(); } void append(const char* s) { m_text += s; m_sig(true); } const std::string& getText() const { return m_text; } private: signal_t m_sig; std::string m_text; };
Next, we can define a View
base class from which
views can derive. This isn't strictly required, but it keeps the
Document-View logic separate from the logic itself. Note that the
constructor just connects the view to the document and the
destructor disconnects the view.
class View { public: View(Document& m) : m_document(m) { m_connection = m_document.connect(boost::bind(&View::refresh, this, _1)); } virtual ~View() { m_document.disconnect(m_connection); } virtual void refresh(bool bExtended) const = 0; protected: Document& m_document; private: Document::connection_t m_connection; };
Finally, we can begin to define views. The
following TextView
class provides a simple view of the
document text.
class TextView : public View { public: TextView(Document& doc) : View(doc) {} virtual void refresh(bool bExtended) const { std::cout << "TextView: " << m_document.getText() << std::endl; } };
Alternatively, we can provide a view of the document
translated into hex values using the HexView
view:
class HexView : public View { public: HexView(Document& doc) : View(doc) {} virtual void refresh(bool bExtended) const { const std::string& s = m_document.getText(); std::cout << "HexView:"; for (std::string::const_iterator it = s.begin(); it != s.end(); ++it) std::cout << ' ' << std::hex << static_cast<int>(*it); std::cout << std::endl; } };
To tie the example together, here is a
simple main
function that sets up two views and then
modifies the document:
int main(int argc, char* argv[]) { Document doc; TextView v1(doc); HexView v2(doc); doc.append(argc == 2 ? argv[1] : "Hello world!"); return 0; }
The complete example source, contributed by Keith MacDonald,
is available in libs/signals/example/doc_view.cpp
.
Part of the Boost.Signals library is compiled into a binary
library that must be linked into your application to use
Signals. Please refer to
the Getting Started
guide. You will need to link against the boost_signals
library.