Boost C++ Libraries

...one of the most highly regarded and expertly designed C++ library projects in the world. Herb Sutter and Andrei Alexandrescu, C++ Coding Standards

This is the documentation for an old version of boost. Click here for the latest Boost documentation.
PrevUpHomeNext

Class template unordered_set_member_hook

boost::intrusive::unordered_set_member_hook

Synopsis

// In header: <boost/intrusive/unordered_set_hook.hpp>

template<class... Options> 
class unordered_set_member_hook :
  public make_unordered_set_member_hook::type< O1, O2, O3, O4 >
{
public:
  // construct/copy/destruct
  unordered_set_member_hook();
  unordered_set_member_hook(const unordered_set_member_hook &);
  unordered_set_member_hook& operator=(const unordered_set_member_hook &);
  ~unordered_set_member_hook();

  // public member functions
  void swap_nodes(unordered_set_member_hook &);
  bool is_linked() const;
  void unlink();
};

Description

Put a public data member unordered_set_member_hook in order to store objects of this class in an unordered_set/unordered_multi_set. unordered_set_member_hook holds the data necessary for maintaining the unordered_set/unordered_multi_set and provides an appropriate value_traits class for unordered_set/unordered_multi_set.

The hook admits the following options: void_pointer<>, link_mode<> and store_hash<>.

void_pointer<> is the pointer type that will be used internally in the hook and the the container configured to use this hook.

link_mode<> will specify the linking mode of the hook (normal_link, auto_unlink or safe_link).

store_hash<> will tell the hook to store the hash of the value to speed up rehashings.

unordered_set_member_hook public construct/copy/destruct

  1. unordered_set_member_hook();

    Effects: If link_mode is auto_unlink or safe_link initializes the node to an unlinked state.

    Throws: Nothing.

  2. unordered_set_member_hook(const unordered_set_member_hook &);

    Effects: If link_mode is auto_unlink or safe_link initializes the node to an unlinked state. The argument is ignored.

    Throws: Nothing.

    Rationale: Providing a copy-constructor makes classes using the hook STL-compliant without forcing the user to do some additional work. swap can be used to emulate move-semantics.

  3. unordered_set_member_hook& operator=(const unordered_set_member_hook &);

    Effects: Empty function. The argument is ignored.

    Throws: Nothing.

    Rationale: Providing an assignment operator makes classes using the hook STL-compliant without forcing the user to do some additional work. swap can be used to emulate move-semantics.

  4. ~unordered_set_member_hook();

    Effects: If link_mode is normal_link, the destructor does nothing (ie. no code is generated). If link_mode is safe_link and the object is stored in an unordered_set an assertion is raised. If link_mode is auto_unlink and is_linked() is true, the node is unlinked.

    Throws: Nothing.

unordered_set_member_hook public member functions

  1. void swap_nodes(unordered_set_member_hook & other);

    Effects: Swapping two nodes swaps the position of the elements related to those nodes in one or two containers. That is, if the node this is part of the element e1, the node x is part of the element e2 and both elements are included in the containers s1 and s2, then after the swap-operation e1 is in s2 at the position of e2 and e2 is in s1 at the position of e1. If one element is not in a container, then after the swap-operation the other element is not in a container. Iterators to e1 and e2 related to those nodes are invalidated.

    Complexity: Constant

    Throws: Nothing.

  2. bool is_linked() const;

    Precondition: link_mode must be safe_link or auto_unlink.

    Returns: true, if the node belongs to a container, false otherwise. This function can be used to test whether unordered_set::iterator_to will return a valid iterator.

    Complexity: Constant

  3. void unlink();

    Effects: Removes the node if it's inserted in a container. This function is only allowed if link_mode is auto_unlink.

    Throws: Nothing.


PrevUpHomeNext