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Implementation Rationale

The intent of this library is to implement the unordered containers in the draft standard, so the interface was fixed. But there are still some implementation decisions to make. The priorities are conformance to the standard and portability.

The wikipedia article on hash tables has a good summary of the implementation issues for hash tables in general.

Data Structure

By specifying an interface for accessing the buckets of the container the standard pretty much requires that the hash table uses chained addressing.

It would be conceivable to write a hash table that uses another method. For example, it could use open addressing, and use the lookup chain to act as a bucket but there are a some serious problems with this:

So chained addressing is used.

For containers with unique keys I store the buckets in a single-linked list. There are other possible data structures (such as a double-linked list) that allow for some operations to be faster (such as erasing and iteration) but the possible gain seems small compared to the extra memory needed. The most commonly used operations (insertion and lookup) would not be improved at all.

But for containers with equivalent keys a single-linked list can degrade badly when a large number of elements with equivalent keys are inserted. I think it's reasonable to assume that users who choose to use unordered_multiset or unordered_multimap do so because they are likely to insert elements with equivalent keys. So I have used an alternative data structure that doesn't degrade, at the expense of an extra pointer per node.

This works by adding storing a circular linked list for each group of equivalent nodes in reverse order. This allows quick navigation to the end of a group (since the first element points to the last) and can be quickly updated when elements are inserted or erased. The main disadvantage of this approach is some hairy code for erasing elements.

Number of Buckets

There are two popular methods for choosing the number of buckets in a hash table. One is to have a prime number of buckets, another is to use a power of 2.

Using a prime number of buckets, and choosing a bucket by using the modulus of the hash function's result will usually give a good result. The downside is that the required modulus operation is fairly expensive.

Using a power of 2 allows for much quicker selection of the bucket to use, but at the expense of loosing the upper bits of the hash value. For some specially designed hash functions it is possible to do this and still get a good result but as the containers can take arbitrary hash functions this can't be relied on.

To avoid this a transformation could be applied to the hash function, for an example see Thomas Wang's article on integer hash functions. Unfortunately, a transformation like Wang's requires knowledge of the number of bits in the hash value, so it isn't portable enough. This leaves more expensive methods, such as Knuth's Multiplicative Method (mentioned in Wang's article). These don't tend to work as well as taking the modulus of a prime, and the extra computation required might negate efficiency advantage of power of 2 hash tables.

So, this implementation uses a prime number for the hash table size.

Equality operators

operator== and operator!= are not included in the standard, but I've added them as I think they could be useful and can be efficiently implemented. They are specified differently to the standard associative containers, comparing keys using the equality predicate rather than operator==. This is inconsistent with the other containers but it is probably closer to user's expectations.

Active Issues and Proposals

Removing unused allocator functions

In N2257, removing unused allocator functions, Matt Austern suggests removing the construct, destroy and address member functions - all of which Boost.Unordered calls. Changing this will simplify the implementation, as well as make supporting emplace easier, but means that the containers won't support allocators which require these methods to be called. Detlef Vollmann opposed this change in N2339.

Swapping containers with unequal allocators

It isn't clear how to swap containers when their allocators aren't equal. This is Issue 431: Swapping containers with unequal allocators.

Howard Hinnant wrote about this in N1599 and suggested swapping both the allocators and the containers' contents. But the committee have now decided that swap should do a fast swap if the allocator is Swappable and a slow swap using copy construction otherwise. To make this distinction requires concepts.

In N2387, Omnibus Allocator Fix-up Proposals, Pablo Halpern suggests that there are actually two distinct allocator models, "Moves with Value" and "Scoped" which behave differently:

When allocators are allowed to have state, it is necessary to have a model for determining from where an object obtains its allocator. We’ve identified two such models: the “Moves with Value” allocator model and the “Scoped” allocator model.

In the “Moves with Value” allocator model, the copy constructor of an allocator-aware class will copy both the value and the allocator from its argument. This is the model specified in the C++03 standard. With this model, inserting an object into a container usually causes the new container item to copy the allocator from the object that was inserted. This model can be useful in special circumstances, e.g., if the items within a container use an allocator that is specially tuned to the item’s type.

In the “Scoped” allocator model, the allocator used to construct an object is determined by the context of that object, much like a storage class. With this model, inserting an object into a container causes the new container item to use the same allocator as the container. To avoid allocators being used in the wrong context, the allocator is never copied during copy or move construction. Thus, it is possible using this model to use allocators based on short-lived resources without fear that an object will transfer its allocator to a copy that might outlive the (shared) allocator resource. This model is reasonably safe and generally useful on a large scale. There was strong support in the 2005 Tremblant meeting for pursuing an allocator model that propagates allocators from container to contained objects.

With these models the choice becomes clearer:

I introduced the “Moves with Value” allocator model and the “Scoped” allocator model. In the former case, the allocator is copied when the container is copy-constructed. In the latter case it is not. Swapping the allocators is the right thing to do if the containers conform to the “Moves with Value” allocator model and absolutely the wrong thing to do if the containers conform to the “Scoped” allocator model. With the two allocator models well-defined, the desired behavior becomes clear.

The proposal is that allocators are swapped if the allocator follows the "Moves with Value" model and the allocator is swappable. Otherwise a slow swap is used. Since containers currently only support the "Moves with Value" model this is consistent with the committee's current recommendation (although it suggests using a trait to detect if the allocator is swappable rather than a concept).

Since there is currently neither have a swappable trait or concept for allocators this implementation always performs a slow swap.

Are insert and erase stable for unordered_multiset and unordered_multimap?

It is not specified if unordered_multiset and unordered_multimap preserve the order of elements with equivalent keys (i.e. if they're stable under insert and erase). This is issue 581. The current proposal is that insert, erase and rehash are stable - so they are here. (Update: during the release of this version, this requirement was added to the lastest working draft).

const_local_iterator cbegin, cend missing from TR1

Issue 691 is that cbegin and cend are missing for local iterators. The current resolution is that they'll be added, so I've added them.