...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
Write a certain amount of data at a specified offset before returning.
template< typename SyncRandomAccessWriteDevice, typename ConstBufferSequence> std::size_t write_at( SyncRandomAccessWriteDevice & d, boost::uint64_t offset, const ConstBufferSequence & buffers); template< typename SyncRandomAccessWriteDevice, typename ConstBufferSequence, typename CompletionCondition> std::size_t write_at( SyncRandomAccessWriteDevice & d, boost::uint64_t offset, const ConstBufferSequence & buffers, CompletionCondition completion_condition); template< typename SyncRandomAccessWriteDevice, typename ConstBufferSequence, typename CompletionCondition> std::size_t write_at( SyncRandomAccessWriteDevice & d, boost::uint64_t offset, const ConstBufferSequence & buffers, CompletionCondition completion_condition, boost::system::error_code & ec); template< typename SyncRandomAccessWriteDevice, typename Allocator> std::size_t write_at( SyncRandomAccessWriteDevice & d, boost::uint64_t offset, basic_streambuf< Allocator > & b); template< typename SyncRandomAccessWriteDevice, typename Allocator, typename CompletionCondition> std::size_t write_at( SyncRandomAccessWriteDevice & d, boost::uint64_t offset, basic_streambuf< Allocator > & b, CompletionCondition completion_condition); template< typename SyncRandomAccessWriteDevice, typename Allocator, typename CompletionCondition> std::size_t write_at( SyncRandomAccessWriteDevice & d, boost::uint64_t offset, basic_streambuf< Allocator > & b, CompletionCondition completion_condition, boost::system::error_code & ec);