...one of the most highly
regarded and expertly designed C++ library projects in the
world.
— Herb Sutter and Andrei
Alexandrescu, C++
Coding Standards
Start an asynchronous receive on a connected socket.
template< typename MutableBufferSequence, typename ReadHandler> void async_receive( const MutableBufferSequence & buffers, ReadHandler handler); template< typename MutableBufferSequence, typename ReadHandler> void async_receive( const MutableBufferSequence & buffers, socket_base::message_flags flags, ReadHandler handler);